A model with this special rule can make a Stomp in addition to its other close combat attacks (including Breath Weapons). A Stomp has the Always Strikes Last special rule and inflicts a number of automatic hits as indicated in the brackets. These are resolved at the model's Strength against a single enemy unit that consists of models with a Line of Sight value of 1 or less. If the model is a Monster, it may also Stomp models with a Line of Sight value of 2 or less. Unless specified, any special rules that apply to the model's normal attacks do not apply to its Stomps.