The following rules apply to Monsters:
Special Rules
Monsters are subject to the following special rules: Stomp (D6), Swiftstride, Terror.
Split Profile
Ridden Monsters follow all the Split Profile rules for Cavalry. However, they may only have an armour save of a total of 2+ instead of the normal 1+. The riders can fire in 360 degrees around them, rather than only firing at targets within their front arc. This only applies to any missile weapons carried by the crew themselves, any missile weapons mounted on the Monster itself can only fire in the model's forward arc as normal. Any crew member that chooses to fire the mounted weapon cannot fire their own weapon in the same turn.
Character Mount
Some characters can ride Monsters. If a character has a ridden Monster, the whole model is treated as having the troop type Monster and thus follows all the rules for both characters and Monster models including the Split Profile rules above. A character on a ridden Monster cannot join other units.
Unit Strength
Monsters have a Unit Strength of double their original starting number of Wounds. Ridden Monsters add the number of riders to their Unit Strength.
Line of Sight
Monsters have a Line of Sight value of 5.