The following rules apply to Chariots:
Split Profile
In a similar manner to cavalry, a chariot has more than one set of characteristics, one for the beasts, one for the crew and one for the chariot itself, and is treated as a single model.
When moving, the chariot model always uses its own Movement characteristic. However, it may not pivot on the spot like other lone models without Reforming. The crew and the creatures pulling the chariot use their own Weapon Skill, Strength, Initiative and Attacks characteristics when they attack. Each can attack any opponent that the chariot model is in base contact with, although the beasts can only fight enemies to the front.
The Wounds and Toughness of the crew and the creatures are never used – hits are resolved against the chariot's Wounds and Toughness. It is the crew's Weapon Skill that is used for the purposes of the enemy rolling to hit, just as with cavalry.
Any missile weapons use the Ballistic Skill of the crew when making Shooting attacks. The crew can fire in 360 degrees around them, rather than only firing at targets within their front arc. This only applies to any missile weapons carried by the crew themselves; any missile weapons mounted on the chariot itself can only fire in the model's forward arc as normal. Any crew member that chooses to fire the mounted weapon cannot fire their own weapon in the same turn.
Armour Saves
Many Chariots have an armour save detailed in their army list entry, which is combined with any armour the crew might have.
Character Mount
Some characters can ride Chariots. If a character has taken a Chariot as a mount, the whole model is treated as having the troop type 'Chariot' and follows all the rules for both characters and chariot models. A chariot mount otherwise follows all the rules for Cavalry in regard to Split Profile. If the Chariot includes any crew in addition to the character, their armour saves are ignored when calculating the overall armour save of the model – only the character's own armour save is used.
Ranks
A unit of Chariots is required to be three or more models wide in order to have a complete rank.
Supporting Attacks
Chariots cannot make supporting attacks. However, Chariots in the second rank add +D3 Impact Hits to the chariots in the first rank.
Special Rules
Chariots are subject to the following special rules: Impact Hits (D6), Swiftstride.
Some chariots are equipped with massive scythes and instead have Impact Hits (D6+1). This will be specified in their entry.
Just as with cavalry, we assume that special rules that apply to the mounts do not normally also apply to the chariot or its crew, and vice versa. Remember though that there are exceptions, as detailed under the rules for cavalry.
Terrain
Chariots have to take Dangerous Terrain tests if they move march, charge, flee or pursue over anything other than open ground or hills – Battlefield Terrain for more details.
Unit Strength
Chariots have a Unit Strength equal to their starting number of Wounds (unless specified) and add the number of additional crew and/or mounts purchased to their Unit Strength.
Line of Sight
Chariots have a Line of Sight value of 2.