The following rules apply to Shrines:
Split Profile
In a similar manner to a Chariot, a Shrine can often have more than one set of characteristics, one for the creatures pulling or carrying the Shrine, one for the crew and one for the shrine itself, and is treated as a single model.
Unlike most other units, a shrine may join other units of Infantry (except Skirmishers) following the rules for Characters and Units in the Characters chapter.
When moving, the shrine model uses its own Movement characteristic. The crew and the creatures pulling the Shrine use their own Weapon Skill, Strength, Initiative and Attacks characteristics when they attack. Each can attack any opponent that the shrine model is in base contact with. If the crew models have missile weapons, they use their own Ballistic Skill when making Shooting attacks.
The Wounds and Toughness of the crew and the creatures are never used – hits are resolved against the shrine's Wounds and Toughness. It is the crew's Weapon Skill that is used for the purposes of the enemy rolling to hit, just as with cavalry.
Armour Saves
Some Shrines have an armour save detailed in their army list entry, which is combined with any armour the crew might have.
Character Mount
Some characters can be mounted upon shrines. If a character has taken a shrine as a mount, the whole model is treated as having the troop type 'Shrine' and follows all the rules for both characters and Shrine models. A Shrine mount otherwise follows all the rules for Cavalry in regard to Split Profile. If the Shrine includes any crew in addition to the character, their armour saves are ignored when calculating the overall armour save of the model – only the character's own armour save is used.
Terrain
Shrines have to take Dangerous Terrain tests if they move march, charge, flee or pursue over anything other than open ground or hills – Battlefield Terrain for more details.
Unit Strength
Shrines have a Unit Strength equal to their starting number of Wounds.
Line of Sight
Shrines have a Line of Sight value of 1.