Source: Warhammer Armies Project

Move Fleeing Units
URL Copied!

Any units that do not rally must immediately flee 2D6" in the direction they are facing. Every model that flees through an enemy unit or impassable terrain risk taking damage.

If a unit continues to flee, it will continue its headlong flight for safety, moving 2D6" straight ahead in the direction it is facing.

Fleeing troops ignore obstacles of any kind as they retreat. Fleeing troops move through other units (friend or foe) and impassable terrain. If the flee move would result in the fleeing unit ending up 'on top' of or within 1" of another unit or impassable terrain, then it carries on fleeing straight forward until it is 1" past the obstruction, and will then halt.

Each fleeing model must pass a Dangerous Terrain test for each area of impassable terrain that it flees through. More information on Dangerous Terrain tests and impassable terrain can be found in the Battlefield Terrain chapter.

move-fleeing-units-terrain
As the blue unit is fleeing through the impassable terrain, any fleeing models that move through it (marked here in white) must take a Dangerous Terrain test. Two fail and are removed as casualties.

If the unit flees through a non-fleeing enemy unit, it will suffer one automatic Wound for each point of Unit Strength that the enemy unit(s) has, with no saves of any kind allowed.

Any unit that has a friendly unit with Unit Strength 10 or more flee through it must take a Panic test, as described in the Panic chapter, as soon as the fleeing unit has completed its move.

As soon as a fleeing unit moves into base contact with the battlefield edge it is removed from the game as casualties.

Previous - Rally Fleeing Units

Next - Other Compulsory Moves