All of the spells in the Lore of Fire are Flaming Attacks. In addition, if a spell from the Lore of Fire inflicts hits on an enemy unit that has already been hit by a spell from the Lore of Fire in the same Magic phase (even if the spell was cast by a different Wizard) the spell inflicts an additional D6 Strength 4 hits on the unit.
Fireball is a magic missile with a range of 30" that causes D6 Strength 4 hits.
Remains in play. Cascading Fire-Cloak is an augment spell with a range of 18". Each enemy unit in base contact with the target unit immediately suffers 2D6 Strength 4 hits at the end of each Magic phase.
Breathe Fire is a direct damage spell. The caster makes a Breath Weapon attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4 hit.
Flaming Sword of Rhuin is an augment spell with a range of 18". The target unit (except mounts) has a +1 bonus when rolling To Wound with all shooting and close combat attacks until the start of the caster's next Magic phase. The target unit also counts as having both the Magical Attacks and Flaming Attacks special rules.
Fires of U'Zhul is a magic missile with a range of 18" and causes D6 Strength 5 hits.
Remains in play. Sweltering Heat is a hex spell with a range of 24". Whenever the target charges, pursues or flees, it rolls an extra D6 and discards the highest result. While the spell is active, it suffers D6 Strength 3 hits at the end of each Magic phase.
The Burning Head is a direct damage spell. Extend a straight line, 12" in length, with its starting point anywhere within 18" from the caster. Each model in the way (determined using the line template) suffers a Strength 4 hit. A unit that suffers one or more casualties from the Burning Head must take a Panic test.
Fiery Blast is a direct damage spell. Place the small round template anywhere within 24" of the Wizard – it then scatters D3". All models under the template suffer a Strength 4 hit.
Piercing Bolts of Burning is a magic missile with a range of 30" and causes D3 Strength 5 hits. Each hit pierces ranks in the same way as a Bolt Thrower.
Fulminating Flame Cage is a hex spell with a range of 24". The target unit immediately suffers D6 Strength 4 hits. In addition, if the target unit moves during the Movement phase, flees or pursues, every model in the unit suffers an immediate Strength 4 hit and the spell ends. If the unit does not move during the Movement phase, flees or pursues, Fulminating Flame Cage automatically ceases at the start of the caster's next Magic phase.
Conflagration of Doom is a direct damage spell with a range of 30" that causes D6 Strength 4 hits. Roll a D6, on a 2+ the unit suffers an additional D6 hits and you may roll a D6 again. Every time you roll an additional D6 the requirement increases by +1, so you require to roll a 3+ the second time, a 4+ the third time and so on (a 6 always succeed). Proceed to keep rolling a D6 until you fail, and then resolve all the Hits suffered.
Flame Storm is a direct damage spell. Place the small round template anywhere within 18" of the Wizard – it then moves D6" in a random direction determined by the scatter dice. All models touched by the template from its starting point to its end point suffer a Strength 4 hit.
Remains in play. Magma Storm is a magical vortex that uses the small round template. Any model touched by the template at any point during its move suffers a Strength 5 hit with the Multiple Wounds (D3) special rule.