Source: Warhammer Armies Project

The Lore of Shadow
URL Copied!

After a spell from the Lore of Shadow is successfully cast and resolved, the casting Wizard can choose to immediately make a normal move using the Fly (10) special rule as if it were the Remaining Moves sub-phase.

Melkoth's Mystifying Miasma is a hex spell with a range of 24". The target unit's Weapon Skill, Ballistic Skill, Initiative or Movement (you choose which) is reduced by D3 (to a minimum of 1) until the start of the caster's next Magic phase.

Remains in play. The Enfeebling Foe is a hex spell with a range of 24". While the spell is in effect, all models in the target unit have their Strength reduced by 1 (to a minimum of 1).

Cloak of Midnight is an augment spell with a range of 18". Until the start of the caster's next Magic phase, all missile attacks against the target unit can only hit on a natural 6, and any templates that use scatter dice automatically scatter, even if a Hit is rolled.

Horn of Andar (Level 2)Casting Value: 7+

Horn of Andar is a hex spell that targets all enemy units within 12". Each target suffers a -1 penalty to their Leadership until the start of the caster's next Magic phase.

The Withering (Level 2)Casting Value: 7+

Remains in play. The Withering is a hex spell with a range of 24". While the spell is in effect, all models in the target unit have their Toughness reduced by 1 (to a minimum of 1).

Crown of Taidron is a hex spell that targets all enemy units within 12". Each target suffers D6 Strength 4 Hits.

Unseen Lurker (Level 3)Casting Value: 10+

Unseen Lurker is an augment spell with a range of 18". Until the start of the caster's next Magic phase, units can only draw Line of Sight to the target if they are within 8", though the unit still blocks Line of Sight as normal.

Bridge of Shadows (Level 3)Casting Value: 12+

Bridge of Shadows is a conveyance spell with a range of 12". The target is immediately picked up and may be moved to any position on the battlefield within 18" of their original position, just like a summoning spell.

Okkam's Mindrazor (Level 4)Casting Value: 12+

Okkam's Mindrazor is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the target unit (except mounts) use their Leadership instead of Strength when rolling To Wound with all close combat attacks (any Strength bonuses from weapons are ignored). Armour saves are taken and modified by the Attack's actual Strength value.

The Penumbral Pendulum is a direct damage spell. Extend a straight line, 18" in length, directly away from the caster. Each model in the way (determined using the line template) suffer a Strength 10 Hit with the Multiple Wounds (D3) special rule.

Pit of Shades (Level 4)Casting Value: 15+

Pit of Shades is a direct damage spell. Place the small round template anywhere within 24" of the Wizard – it then scatters D3". All models under the template must roll a D6 per Wound on their profile – for each roll of a 4+ they suffer a Wound which Ignores Armour Saves and Regeneration.

Previous - The Lore of Light

Next - The Lore of Death