When a Lore of Death spell is successfully cast, roll a D6 for each unsaved wound caused by the spell. For each 6+ rolled on these additional dice, the Wizard immediately adds a dice to their army's power pool (to a maximum of +3 dice per spell).
Dark Hand of Death is a magic missile with a range of 18" that causes D6 Strength 3 hits with the Ignores Armour Saves special rule.
Death Dealer is an augment spell with a range of 18". Until the start of the caster's next Magic phase, any model that is slain in close combat may immediately make an additional Attack, even if they have already attacked this turn.
The Caress of Laniph is a direct damage spell with a range of 12" that targets a single enemy model (even a character in a unit). The target must take D6 Strength tests. Each failed Strength test causes a Wound which Ignores Armour Saves.
Spirit Leech is a hex spell with a range of 18" that targets a single enemy Monstrous Creature, Monster or character (even in a unit). Both caster and target roll a D6 and add their respective Leadership values. If the caster scores higher, the target suffers a -1 penalty to their Strength and Toughness for the remainder of the battle.
Remains in play. The Choking Foe is a hex spell with a range of 24". At the end of each Magic phase, the target must take a Leadership test, suffering a Wound which Ignores Armour Saves for every point by which the test is failed. Each subsequent test has a -1 penalty which is cumulative, so the third test has a -2 penalty, and so on.
Wind of Death is a magic missile with a range of 18" that causes 2D6 Strength 4 hits.
Drain Life is a hex spell that targets all enemy units within 12". Each target suffers D6 Strength 2 Hits with the Ignores Armour Saves special rule. For every unsaved To Wound roll of 6, the caster may restore 1 Wound lost earlier during the game.
Scythe of Shyish is a direct damage spell with range of 12". Each model in the unit's front rank suffers a Strength 5 Hit ("Look Out, Sir!" may still be used).
Remains in play. Doom and Darkness is a hex spell with a range of 24". The target suffers a -3 penalty to its Leadership.
Ashes and Dust is a direct damage spell. Place the small round template anywhere within 18" of the Wizard – it then scatters D3". All models under the template suffer a Strength 3 hit with the Ignores Armour Saves special rule.
The Fate of Bjuna is a direct damage spell with a range of 12" that targets a single enemy model (even a character in a unit). The target suffers a number of hits equal to the model's current number of Wounds. Each hit Wound on a 4+ with the Ignores Armour Saves special rule.
Soulblight is a hex spell with a range of 24". The target has -1 Strength and -1 Toughness (to a minimum of 1) until the start of the caster's next Magic phase.
Remains in play. The Purple Sun is a magical vortex that uses the small round template. Any model touched by the template at any point during its move must roll a D6 per Wound on their profile – on a 4+ they suffer a Wound which Ignores Armour Saves and Regeneration.