Source: Warhammer Armies Project

Enchanted Items
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The Enchanted Items category includes all manner of artefacts too unique or specific to be included in another category.

Fozzrik's Folding Fortress(Enchanted Item)100 points

After deployment zones have been agreed, but before the armies have been deployed, place a watchtower building no more than 10x10 cm in base size and a maximum of 3 floors in your deployment zone to represent the Folding Fortress. This is treated as a standard building. If you do not have a suitable building to place, you cannot use Fozzrik's Folding Fortress.

Wizarding Hat(Enchanted Item)50 points

The wearer is treated as being a Level 2 Wizard who can use a randomly chosen spell lore from any of the Eight Lores of Magic at the start of the game. However, they also have the Stupidity special rule. Note that they may not choose any Arcane Items.

Crown of Command(Enchanted Item)40 points

The Crown of Command gives the bearer and any unit they join the Stubborn special rule for as long as the bearer remains with the unit.

Ruby Ring of Ruin(Enchanted Item)35 points
Lifestone of Ashraaz(Enchanted Item)30 points

One use only. The Lifestone of Ashraaz can be used at the start of any close combat phase. The bearer can swap his current number Wounds with the current number of Wounds of any one enemy model in base contact. The effect lasts the remainder of the game.

Orb of Thunder(Enchanted Item)30 points

Bound Spell, Power Level 4. Remains in play. The Orb of Thunder contains a hex spell that effects all models with the Fly special rule. When cast, no models may use their Fly special rule and must move on the ground at their normal Movement rate.

Arabyan Carpet(Enchanted Item)25 points

Infantry models on foot only. The owner of this magical carpet has the Fly (10) special rule. However, they cannot join units.

The Other Trickster's Shard(Enchanted Item)25 points

The bearer, and all units in base contact with them (friend and foe) must re-roll successful ward saves.

The Terrifying Mask of Eee!(Enchanted Item)25 points

The wearer of this mask causes Terror. However, other models can never use their Leadership.

Boots of Flight(Enchanted Item)20 points

Model on foot only. The Boots of Flight gives the wearer Movement 10 as well as the Strider and Swiftstride special rules.

Healing Potion(Enchanted Item)15 points

One use only. The Healing Potion can be drunk at the start of the controlling player's turn. The model immediately recovers D3 Wounds (ignoring any additional Wounds from mounts) up to their starting value.

Ironcurse Icon(Enchanted Item)10 points

The character (and any unit they are with) gain a Ward Save (6+) against artillery weapons.

Potion of Speed(Enchanted Item)10 points

One use only. The Potion of Speed can be drunk at the start of any phase. The character gains +D3 Attacks until the end of the turn.

Potion of Strength(Enchanted Item)10 points

One use only. The Potion of Strength can be drunk at the start of any phase. The character gains +D3 Strength until the end of the turn.

Potion of Toughness(Enchanted Item)10 points

One use only. The Potion of Toughness can be drunk at the start of any phase. The character gains +D3 Toughness until the end of the turn.

Potion of Foolhardiness(Enchanted Item)5 points

One use only. The Potion of Foolhardiness can be drunk at the start of any phase. The character gains the Frenzy special rule until the end of the turn.

Warrior Familiar(Enchanted Item)5 points

The model gains an additional Strength 3 Attack. This does not benefit from any weapon, item or special rule used by the character. You may still take another Enchanted Item in addition to the Warrior Familiar, and it also does not count against the maximum points limit of magic items normally allowed for the character.

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