When a spell from the Lore of Life is successfully cast, the Wizard (or another friendly model within 6") instantly recovers a single Wound lost earlier in the battle.
Earth Blood is an augment spell with a range of 18". The target gains the Regeneration (6+) special rule until the start of the caster's next Magic phase.
Remains in play. Shield of Thorns is an augment spell with a range of 18". While the spell is in effect, any enemy model who attempts to strike the target in close combat suffers a Strength 3 hit whenever they fail To Hit. Any Wounds caused count towards Combat Resolution.
Awakening of the Wood is a direct damage spell with a range of 24" and causes D6 Strength 4 hits. If the target is within 6" of a forest, the number of hits is increased to 2D6.
The Cloak of Dain is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the first D3 hits that the target suffers each Shooting and Close Combat phase are ignored. Roll to determine how many hits are ignored once the target suffers any hit that phase.
Flesh to Stone is an augment spell with a range of 18". The target gains +1 to its Toughness value until the start of the caster's next Magic phase.
Leaf Fall is an augment spell that is cast on the Wizard itself. All missile attacks targeted against friendly units within 6" of the caster suffer a -1 To Hit penalty until the start of the caster's next Magic phase.
Verdant Apotheosis is an augment spell with a range of 18" that can be cast on a single model. The target instantly recovers D3 Wounds suffered earlier in the battle.
Remains in play. Throne of Vines is an augment spell cast upon the Wizard. While the spell is in effect, the Wizard's castings of the following spells have the benefits given below instead of their normal values (it does not change the effects of spells that have already been cast):
Earth Blood grants Regeneration (5+).
Shield of Thorns causes Strength 4 hits.
Awakening of the Wood Hits causes Strength 5 hits.
Flesh to Stone grants +2 Toughness.
The Cloak of Dain ignores the first D6 hits.
Verdant Apotheosis restores D3+1 Wounds.
Barkskin grants Natural Armour (4+).
Regrowth restores 2D6 Wound's worth of models.
Barkskin is an augment spell with a range of 18". The target gains the Flammable and Natural Armour (5+) special rules until the start of the caster's next Magic phase.
Mistress of the Marsh is a hex with a range of 24". Any movement by the target unit counts as moving through marshland until the start of the caster's next Magic phase.
Paranoth's Pathway is a conveyance spell with a range of 18". The target is immediately picked up and may be moved to any point on the battlefield within 12" of its original position, just like a summoning spell.
Regrowth is an augment spell with a range of 24". The target unit instantly recovers D6+1 Wounds' worth of models slain earlier in the battle, just like a summoning spell.
The Dwellers Below is a direct damage spell. Place the large round template anywhere within 18" of the Wizard – it then scatters D6". All models under the template must pass a Strength test per Wound on their profile or suffer a Wound which Ignores Armour Saves and Regeneration.