Source: Warhammer Armies Project

The Lore of Beasts
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Wyssan's Wildform is an augment spell with a range of 18". The target unit may re-roll failed rolls To Wound in close combat until the start of the caster's next Magic phase.

The Flock of Doom is a magic missile with a range of 24" that causes 3D6 Strength 2 hits.

The Ox Stands (Level 1)Casting Value: 6+

Pann's Impenetrable Pelt is an augment spell with a range of 18". The target gains the Natural Armour (6+) special rule until the start of the caster's next Magic phase. This armour save can never be lowered below 6+ from modifiers while the spell is in effect.

The Eagle's Cry (Level 2)Casting Value: 7+

The Eagle's Cry is a hex spell with a range of 24". The target must take a Panic test. If passed, the unit suffers -2 to their Movement characteristic until the start of the caster's next Magic phase.

Hunter's Moons (Level 2)Casting Value: 7+

Hunter's Moons is an augment spell that targets all friendly units within 12". The targets gain the Swiftstride special rule and may re-roll any failed charge or pursuit roll until the start of the caster's next Magic phase.

The Vengeful Hood is an augment spell with a range of 18". The target gains a Ward Save (6+) in close combat until the start of the caster's next Magic phase. For each successful Ward save roll of 6, the attacking model/unit suffers a Wound themselves (saves taken as normal using the Strength of the attacking model).

The Curse of Anraheir is a hex spell with a range of 30". The target unit suffers a -1 penalty to its To Hit rolls with both missile and close combat attacks until the start of the caster's next Magic phase. In addition, the unit treats all terrain (other than Impassable Terrain) as Dangerous Terrain. Tests in terrain that is already Dangerous Terrain will fail the tests on a 1 or 2, rather than a 1.

The Savage Beast of Horros is an augment spell with a range of 18" that is cast on a character, Monstrous Creature or Monster, which can be the Wizard itself. The target model (but not any mount) gains +3 Strength and +3 Attacks until the start of the caster's next Magic phase.

The Beast Cowers (Level 3)Casting Value: 11+

The Beast Cowers is a hex spell with a range of 24". If the target contains any models mentioned in Wildheart, those models suffer -1 to their Attack characteristic in close combat (only mounts are affected in the case of ridden models) and cannot declare charges or pursue until the start of the caster's next Magic phase.

The Amber Spear (Level 4)Casting Value: 12+
The Wolf Hunts (Level 4)Casting Value: 13+

The Wolf Hunts is a conveyance spell with a range of 18". The target immediately moves towards the nearest enemy unit within Line of Sight using the Random Movement (2D6) special rule – if no enemy units are within Line of Sight, they will move directly forward instead.

Merciw's Monstrous Regiment is an augment spell with a range of 18". The target gains +1 Strength, Toughness and Attacks until the start of the caster's next Magic phase.

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